Developing For .NET

Real World .NET Methods, Tricks, and Examples

Archive for November, 2007

Event Handling made even easier

Event Handling Made Easy is my favorite post I’ve written. Mostly, because I’m lazy and I have a bad memory. I love events, but I find it difficult to remember all the bits and pieces in my head, so I wrote the post to give me some documentation.

NOTE: the following feature is NOT new: it has been available since .NET 2.0, but I learned about it while examining the new features in 2008.

I recently came across the EventHandler<T> generic delegate. In this case, T represents any EventArgs object, so when you create your custom EventArgs class just make sure that you inherit from EventArgs. Now, when you register the Event Handler with the object, you reference EventHandler<T> instead of your custom event name:

// registering EventHandler<T>
person.MaritalStatusChangedEvent +=new EventHandler<MaritalStatusChangedEventArgs<(person_MaritalStatusChangedEvent);

This approach buys us a couple of things. First, it means you no longer need to declare a public delegate to define the EventHandler signature. Instead, in your class, you simply declare a public EventHandler<CustomEventArgs> CustomEventName. I don’t know about you, but anytime I can avoid using “delegate” I get a smile on my face! Also, it means that event registration code is a little more standardized, and is syntactically a little nicer.

So here is the whole process, revisited and updated:

Step 1: Create our custom EventArgs class. Be sure it inherits from EventArgs.

class MaritalStatusChangedEventArgs : EventArgs
{
    public readonly string Message;
    public MaritalStatusChangedEventArgs(string message)
    {
        Message = message;
    }
}

Step 2: Define the EventHandler<T> in the firing class.

// Generic EventHandle<T> delegate definition
public event EventHandler<MaritalStatusChangedEventArgs> MaritalStatusChangedEvent;

Step 3: Fire the Event.

// No change here
if (MaritalStatusChangedEvent != null)
{
    MaritalStatusChangedEvent(this, new MaritalStatusChangedEventArgs("Marital Status is now " + _maritalStatus));
}

Step 4: Register the EventHandler<T> listener.

// Use the EventHandler<T> format when registering
person.MaritalStatusChangedEvent +=new EventHandler<MaritalStatusChangedEventArgs>(person_MaritalStatusChangedEvent);

When you register the Event listener, Visual Studio will help out by offering to stub out the listening method. Just hit tab when prompted and it will insert the method stub for you and place your cursor inside the method. Naturally, it throws our old friend NotImplementedException. This is a nice little addition that means less coding for you!

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Visual Studio 2008 Class Diagram

I’ll be returning to my series on “Upgrading your C# skills” next week. For now, though, I wanted to share with you a cool new option in VS2008: Class Diagrams.

Class Diagrams

A Class Diagram is a new file type that allows you to visually create, edit, and manage Classes, Structs, Enums, Interfaces, Delegates, and more. It is a quick and easy way to add Property and Method stubs to existing Classes or to create entire class shells. You can even manage Events and Fields. The interface is immediately familiar and intuitive. Diagrams can even be exported to Images.

To begin, open a project in Visual Studio and follow these steps:

  • In the Solution Explorer window, right click the project and select “Add -> New Item”.
  • From the Add New Item dialog box, highlight “Class Diagram” and give it a name.
  • Press the Add button. The Class Diagram file will be added to your project and the designer will open.

You will now have a Blank Diagram to work with in the designer. To add an existing class to the diagram, simply drag and drop it from the Solution Explorer window onto the design surface. To create a new Class (or Struct, Enum, etc.), right click in the designer and expand the “Add ->” menu item. Select the appropriate type and follow the instructions. Easy as pie.

Once you have an item in the designer, it will look something like this (Click on Screen Shot for Full Size):

Class Diagram Screenshot

I moved the Class Details window to the right, but the default will have it on the bottom. Just like working with a Control in a Form, you will need to select the class in the designer window in order for its details to show in the Class Detail window. And you can have multiple classes in a diagram.

When you create a new item, you will be prompted to either create a new file or append to an existing file. As you can see, the Class Detail window allows you to easily add Methods, Properties, Fields, and Events to a class. You can edit the Name of an element, the Type, the Access Modifier, and the Summary. The Summary column is the XML Comments description: if you leave it blank, then there will be no XML comments at all. If you supply a Summary, it will be added to the source code. You can also elect to “Hide” an element, which only means that it will be not listed in the Class Diagram itself.

So let’s talk about what code the IDE generates from this designer. Consider the Person class listed above: this class already existed and was dropped into the Class Diagram designer. I then added the DOB, MaritalStatus, and IsMilitaryVeteran properties using the Class Detail window. Now the code looks like this:

class Person
{
    public Person()
    {

    }

    public string FirstName { get; set; }
    public string LastName { get; set; }
    public int Age { get; set; }

    /// <summary>
    /// Date Of Birth
    /// </summary>
    public string DOB
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    /// <summary>
    /// Marital Status Code
    /// </summary>
    public char MaritalStatus
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    /// <summary>
    /// Exposes whether or not this Person ever served in the Armed Forces
    /// </summary>
    public bool IsMilitaryVeteran
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }
}

The properties were created, but not as I would have expected. I would have expected these to be default Automatic Property stubs. Instead, they are classic property stubs, and the getter throws a NotImplementedException. The good news is that this will compile as is. The bad news is that it is surely not the behavior you want, so you will have to do some work to implement the details. And you cannot simply remove the NotImplementedException because the getter must have a return path. Of course, a simple copy and paste can quickly convert these to Automatic Properties, but it is unfortunate that this isn’t the default behavior.

Which brings up another good point: the Property is created, but with no corresponding variable, and yet it still compiles. This tells me that the Automatic Property mechanism is still in play here, but it causes a problem when you go to implement the details: there is no variable to return, so you must create one. A pretty minor point, but worth noting none-the-less. And again, I think this issue could have been avoided if the standard Automatic Property stub had been implemented (or at least optional).

So let’s make this a little more robust and add some other goodies. First, since I have to implement the details anyway, I’m going to add fields to support my new properties. Next, I’m going to add a GetFullName method, and I’m going to override the ToString method. Finally, I’m going to add a MaritalStatusChangedEvent Event Handler. Now let’s look at the results:

class Person
{
    private string _dob;
    private bool _isMilitaryVeteran;
    private char _maritalStatus;

    public event EventHandler MaritalStatusChangedEvent;

    public Person()
    {

    }

    public string FirstName { get; set; }
    public string LastName { get; set; }
    public int Age { get; set; }

    /// <summary>
    /// Date Of Birth
    /// </summary>
    public string DOB
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    /// <summary>
    /// Marital Status Code
    /// </summary>
    public char MaritalStatus
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    /// <summary>
    /// Exposes whether or not this Person ever served in the Armed Forces
    /// </summary>
    public bool IsMilitaryVeteran
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    /// <summary>
    /// Retrieves the Full Name of the Person formatted as "Last, First".
    /// </summary>
    public string GetFullName()
    {
        throw new System.NotImplementedException();
    }

    public string ToString()
    {
        throw new System.NotImplementedException();
    }
}

Much as expected, the fields are simple fields, the Event is declared, and the methods are stubbed but all throw a NotImplementedException. This all compiles right out of the box, but if you want to really override ToString(), you’ll need to add the keyword yourself. Again, it would be nice if the tool detected that for you and prompted you to select the desired behavior, but it is not that big of a deal.

Finally, the Class Diagram tool has some options. When you open one, VS2008 will include a new Menu and a new Toolbar. Explore these options a little and you’ll find some other helpful items. In this last screen shot, representing the completed class above, I have elected to show full signature detail in the Designer. (Click on Screen Shot for Full Size).

Class Diagram Screenshot

So I encourage you to explore this feature. For rapid stubbing, I think you’ll find this a very handy and useful tool.

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Changing Visual Studio Shortcuts

OK, so I’ve been playing with VS2008 for a few days now, and I had a minor annoyance. At first, I was inclined to blame the designers, but it turns out it was my own fault, or rather, my own lack of knowledge.

My complaint was that in VS2005, “F6″ is the Shortcut Key for “Build Solution”, but in VS2008 it had been returned to “Ctrl+Shift+B” (like VS2003). At first, I was upset by this, but I did a little digging and was chagrined to find that my VS2005 Keyboard Settings had been changed from “Default” to “Visual C# 2005″. I checked in VS2008, and sure enough when I changed the Mapping Scheme to “Visual C# 2005″, my beloved F6 had been restored. There are several options here (none of which is C# 2008).

In the process, I also found that you can set these Shortcuts yourself. If you do not want to switch, but instead wish to customize the Default settings (which can always be restored later), follow these steps:

  1. Go to Tools -> Options -> Keyboard.
  2. In “Show Commands Containing”, type “Window.NextSplitPane” (this is what F6 points to now – I found this out by first by skipping all the other steps and going directly to #8 below).
  3. The Current Shortcut “F6″ for “Window.NextSplitPane” will be shown in the “Shortcuts for Selected Command Box”.
  4. Press the “Remove” button.
  5. Go back to the “Show Commands Containing” and type “Build Solution”.
  6. The Current Shortcut “Ctrl+Shift+B” for “Build.BuildSolution” will be shown in the “Shortcuts for Selected Command Box”.
  7. You do NOT need to Remove this, but you can if you wish. To do so, press the “Remove” button again.
  8. Put your cursor in the “Press shortcutkeys” textbox and press the “F6″ function key.
  9. Press the “Assign” button.
  10. Press the “OK” button to save your changes.

Changes to the Keyboard Mapping Scheme should show immediately in the IDE. You can have multiple shortcuts for a given function, but naturally a shortcut can only be assigned once.

Now, obviously, I had changed the Keyboard Mapping Scheme in VS2005, I just don’t remember doing it. Visual Studio is just such an incredible tool with so many options: I’ll bet that most of us don’t know the half of it. And something like this you may do once, to tweak your setup, and then never think about again. At any rate, I hope this helps someone out there.

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Making Automatic Properties Read Only

In yesterday’s post, I included a blurb about Automatic Properties. Today, in my weekly C# class at my company, I was showing Automatic Properties to my students and I mentioned that you could not have a Read Only automatic property. To prove this, I removed the Setter from like so:

// This will not compile
public string FirstName { get; }

I then received a Compile error indicating that an Automatic Property must have both a getter and a setter. I was about to say that this proved my point when it dawned on me that I could try making the setter private, like so:

// Look, a Read Only Automatic Property!
public string FirstName { get; private set; }

Now this compiles just fine. I swear that at VSLive I saw someone try this and it failed, so either my memory is faulty or this was corrected before VS2008 went RTM. In either case, you can now implement an Automatic Property with a private Setter.

In my book, this is not truly Read Only, since the value can still be changed internally, but at least external consumers of the Property will not be able to alter its value, so I’ll still consider this a way to have a Read Only Automatic Property.

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Upgrade your C# Skills part 2 – Compiler Inference, Object Initializers, and Anonymous Types

Well, that Title sure is a mouthful! “Compiler Inference”, “Object Initializers”, “Anonymous Types”: as fancy as these items sound, they are among some of the more mundane changes to C# 3.0. Don’t get me wrong: these changes lay the groundwork for all the really cool stuff going on in C#, especially LINQ. Truthfully, I should have covered these first, but I had actually been dreaming about Extension Methods, so I hope you’ll understand if I had to get that out of my system!

Compiler Inference

It probably isn’t fair for me to say this is “mundane”, but look at the two examples below:

// Old Way
Person p = new Person();
string name = p.LastName + " " + p.FirstName;

// New Way
var p = new Person();
var name = p.LastName + " " + p.FirstName;

Doesn’t seem like much, does it? All we did was replace the explicit Type with a new keyword called var. When you see var, what you are seeing is an instruction to the compiler to figure out for itself what Type the resulting variable will be. This is NOT var like in PHP or other loosely typed languages. Once assigned by the compiler, all the Strongly Typed rules still apply. And var can only be used for local variables, so it won’t be replacing all type references any time soon.

In the example above, “var p = new Person();”, the compiler will infer from the return type that variable “p” should be of type “Person”. Granted, in this simple example it doesn’t really mean much. It does mean less typing, especially when looping through generic collections, but where it will really come into play is with Anonymous Types and LINQ. In fact, without Compiler Inference, Anonymous Types could not function, but more on that later in the article.

There is some debate going on as to when to use Compiler Inference. Some feel that using var whenever possible is just lazy and leads to less readable code. These people think that you should use it only when it is really needed. In other words, if I know p is going to be a Person, then why not say so explicitly? Personally, I don’t have an opinion. I’ll use it when it seems convenient and of course where it is required. It certainly makes looping through Collections nicer to write:

// assume people is a List<Person>
foreach (var person in people)
{
    Console.WriteLine("{0} {1} is {2} years old.", person.FirstName, person.LastName, person.Age);
}

I have to think that if Person is later subclassed, fewer changes would be required to make this code continue to function. Is it lazy? Perhaps, but we all know that a good programmer is a lazy thief!

Object Initializers

Another cool feature are Object Initializers. Initializers allow you to set a series of Property variables when you create the object. How many times have you coded something like this:

Person p = new Person();
p.FirstName = "John";
p.LastName = "Smith";
p.Age = 32;

Now, you can shorten this considerably. Sort of like Array Initializers, which I’m sure we’ve all used, the syntax is a list of property=value pairs inside curly braces immediately following a constructor:

// You could, of course, use var here…
Person p = new Person() {FirstName = "John", LastName = "Smith", Age = 32};

An interesting side note about IntelliSense: naturally, inside the initializer block, IntelliSense will show you the list of properties available for the Person object. As you use Properties in the Initializer block, you will notice that they disappear from IntelliSense. This is a quick way to make sure you set every property (if you need to), and should help prevent listing duplicate properties (which, incidentally, throws a compiler error).

Now, for some extra coolness, you can embed Object Initialization inside a Collection’s Object Initializing block, so that this:

List<person> people = new List<person>();
Person p = new Person();
p.FirstName = "John";
p.LastName = "Smith";
p.Age = 32;
people.Add(p);

Person p2 = new Person()
p2.FirstName = "Jimmy";
p2.LastName = "Crackcorn";
p2.Age = 57;
people.Add(p2);

Person p3 = new Person();
p3.FirstName = "Mary";
p3.LastName = "Contrary";
p3.Age = 44;
people.Add(p3);

Can now be done like this:

var people = new List<person>()
    {new Person() {FirstName = "John", LastName = "Smith", Age = 32},
     new Person() {FirstName = "Jimmy", LastName = "Crackcorn", Age = 57},
     new Person() {FirstName = "Mary", LastName = "Contrary", Age = 44}};

As you can see, this is very concise and readable code. Less Typing = More Cool!

Automatic Properties

Since we are talking about properties, at least in a round about way, I want to throw in a quick item you may not be aware of called Automatic Properties. We all know that we are supposed to be exposing access to our variables via properties, but a lot of the time all we want to do is to be able to read and write the variable data. As such, we end up with a lot of code that looks like this:

private string _firstName;
public string FirstName
{
    get { return _firstName; }
    set { _firstName = value; }
}

Now, there is nothing wrong with this approach, but it feels a little verbose. To address this, you can now use an Automatic Property:

public string FirstName { get; set; }

The two main differences are that you do not define the variable, and you do not have to write the getter and setter logic. In fact, you’ll notice there aren’t even curly braces for get or set. The upside is that it is again less code for a common function. The downside is that you do not have an internal variable to access: you must use the Property name, even internally. Also, the Property must contain both the get and the set, so you cannot have a read-only Automatic Property. You also cannot add custom logic: get and set default behaviors are it.

The plus, though, is that if you start with an Automatic Property and need to add any of this functionality, you simply create the variable and update the Property as you would have before. There is nothing magic about Automatic Properties, this is just another example of the Compiler doing menial work for you. One last tidbit: in VS2008, if you use the “prop” code snippet, you will get the format of an Automatic Property by default. It really replaces the need for my Property Builder tool.

Anonymous Types

When I first learned about Anonymous Types, I didn’t think it would be all that big of a deal. The more I think about it though, the more I can see a use for it. And when I saw how they are used with LINQ, I was sold. Basically, you can define a Type without naming it or creating a separate class definition. Let’s revisit our Person and People class from before, only this time I am not going to define the Person Class:

var p1 = new {FirstName = "John", LastName = "Smith", Age = 32, FirstName="Harold"};
var p2 = new {FirstName = "Jimmy", LastName = "Crackcorn", Age = 57};
var p3 = new {FirstName = "Mary", LastName = "Contrary", Age = 44};

Here I have created three instances of my new Type, but I have not explicitly defined the type definition. Instead, the compiler has created a class for me and given it the Properties I listed (using our new friend, Compiler Inference). All of the properties are read-only, so once created, the values cannot be changed. Since the three objects above are all identical in their property names, all three objects are of the same (unknown) type. And IntelliSense still works as well: Typing “p1.” will reveal a list of the properties. I said earlier in the article that Anonymous Types could not function without Compiler Inference: hopefully it is obvious now what is happening above. “var” is the only option here, because the Type of the variable does not exist at design time. The Compiler must infer the Type to be of whatever class the Compiler creates, otherwise, you could not have Anonymous Types in a language like C# because of its strong typing.

Of course, there is a catch: as of yet, I have not figured out a way to use these in a list. You cannot use a Generic list, because there is no Type for strong typing. You can store them as Objects, but then you cannot cast them back out because there is no type. So what does this particular method buy you? In my opinion, not much. There could be an argument for using this method to replace the use of temporary Structs, a method I use frequently to store grouped information. But since I can’t store them in a list or pass these objects around, it would be a very limited approach.

There is, however, a necessary use for Anonymous Types: LINQ requires them to be able to create custom query results as a Collection. We’ll explore that more later this week, so be sure to check back.

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